Krom is an Eindhoven based design studio driven by a curiosity about new interactions between technology and humans. Our work varies from creating interactive installations to web development. We're open for commissioned work and collaborations.

Founded by Cas Slaats and Joris van Oers

I’ll Be Heard

Encouraging people to share their ideas, thoughts and feelings

Started: 16-03-2018
Finished: 13-06-2018

This interactive installation gives a loud voice to those who feel unheard. Messages, ideas, thoughts and feelings can be shared with a broad audience. The first working version was tested in the studio with friends, but we aim to bring this installation to a bigger audience in a public space.

Fruitmachine

A physical interface for Spotify

Started: 08-05-2018
Finished: 18-05-2018

Play button, pause button. We all know the drill. Is the experience of putting a needle on a vinyl not 10 times better than pressing play on your phone? What happened to the physical interface? It became obsolete, but the experience it gave never followed along with new technology. We've decided to tackle this problem.

Google Home Brainstorm

Can a digital entity participate in creative processes?

Started: 01-10-2017
Finished: 27-02-2018

We are intrigued by the latest developments in Natural Language Understanding. Amazon found great success in the release of their voice enabled Bluetooth speaker; Amazon Echo. Fast forward two years; Google enters the market with the Google Home. It's supposed to be intelligent, but is it? It might seem that way on the surface, but dig a little deeper and it's actually quite dumb. We wondered if it could be creative, or at the very least help humans to be more creative. We've iterated on two prototypes. Prototype 1 connects to an association network, so that it can expand upon a person's words during a brainstorm for example. Prototype 2 creates visuals through a voice interface. Prototype 3 combines the two ideas into a visual brainstorming tool that supports the first prototype with relevant visual input.

Emotion Cube

Can a room open up a conversation by emphasising someone's emotions?

Started: 27-10-2017
Finished: 23-11-2017

Whilst researching the (lack of) effectiveness of distance therapy compared to normal therapy for Fontys University Of Applied Sciences, we stumbled upon this idea. We wondered what it would be like to have a conversation in a room that emphasises your emotions. The first prototype is very basic, but we would like to dive deeper into this concept sometime.

Instinctive Interaction

Is it possible to bring the same tension that occurs between animals to a human-system interaction?

Started: 24-11-2017
Ongoing

We asked ourselves if we could bring animal behavior to an interactive system. We observed different kind of animals; wolves fighting for dominance, monkeys teasing cats, freezing deers. In all these situations there is some kind of tension at play. What does this look like integrated in a system's behavior? Instinctive interaction explores this question. This first (and very quick) prototype is the start of this research.

A System’s Reality

What does the world look like through the "eyes" of a system (or algorithm)?

Started: 20-06-2017
Ongoing

We are exploring this theme by working out a range of ideas; ways in which a sensor could interpret the information it gathers with a piece of code. We wrote an algorithm that analyses images pixel by pixel and reorders that data in a more structured way. We also wrote a motion detection algorithm that visualises movement in real time. We have done- and are planning to do- lots more.

Dissolving Bunny

Study about the perishing of digital objects, presented at the Dutch Design Week 2014.

Started: 01-01-2014
Finished: 01-02-2014

In a world of exponential information growth a lot of 'digital waste' is created everyday. The Dissolving Bunny project is a solution to the overload of this digital data. We asked ourselves what digital decay would look like and wrote a script that dissolves 3D objects. Once excecuted on an object, it will perish over time. Presented at the Dutch Design Week 2014 in collaboration with Fontys and ArtCoDe.